Presentations

Intro to OpenGL ES

OpenGL ES is the 3D graphics API of choice for the iPhone, Android, and Symbian platforms. Getting started with OpenGL development can be a little intimidating, but Ryan's presentation introduces the core concepts in an approachable fashion. Demonstrations include drawing primitives, texture mapping, and handling interactions.

Who this presentation is for: This talk is geared towards developers with minimal or no OpenGL ES experience. It is a great introduction for those interested in getting started with 3D game development for mobile platforms.

What attendees will take from this presentation: Attendees will leave this talk with a thirst for developing 3D graphics on their mobile devices.

Presenter(s)

Ryan Taylor
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